We were provided scans of the main cast which I cleaned up, sculpted in detail, retopologized and baked maps for use in Unity. I ended up remodeling the hands, boots and heads, because the scan fidelity was not high enough. Sculpting in ZBrush, retopology in Zbrush and Modo. In house tools in Maya to port to Unity. Chris Strauss Textured. | Ghostbusters 2016 Slot by IGT, Licensed from Sony.