I was the lead 3D artist on Jin Long 888. I was responsible for solving the initial figure 8 rig, dragon sculpt, real-time model, textures and shading. Along with the real-time wheels and coins.
The largest hurdle to overcome initially is what would the figure 8 rig be and how long does the dragon need to be? Once those questions were answered the rest fell into place quickly.
Credits: Jin Long 888 was designed by Janner Redera. Final dragon rig and animations by Sean O'Donnell.